Alliterative Title: The series is released as Fatal Frame in the US.
Action Survivor: All of the playable characters.
However, it doesn't work on certain ghosts.
1-Up: The Stone Mirror, or Mirrorstone in later installments, refills the health bar completely after it gets depleted and prevents a Game Over.
The Fatal Frame games share these following tropes: Of course, you can't just take a picture of them from across the room, as to deal maximum damage to a ghost, the player must let them get as close as possible before getting a photo. Their only source of defense against the copious amounts of spirits haunting the mountains and abandoned homes being explored is the Camera Obscura, an occult item created in the 1800s that uses special film that grants it the ability to exorcise and pacify violent spirits. Each game takes place in a haunted locale that had been victim to a supernatural disaster in the recent past, with the protagonists visiting the area due to a desire to investigate the history or because they themselves are linked to it in some way. Taking place in 1980s Japan, the Fatal Frame series explores a territory that surprisingly few survival horror games approach: ghosts. In contrast to other major horror gaming franchises, the series takes most of its inspiration from Japanese supernatural horror films and folklore, rather than the works of Western writers and filmmakers. Fatal Frame ( known as zero γιΆγ in Japan and Project Zero in Europe) is a series of Survival Horror games developed by Koei Tecmo, and which have been co-produced by Nintendo since the fourth entry.